![]() ![]() Generates HTML5 on the fly and runs automatically in your browser Outstanding, friendly community support Build for many platforms with optional exporters Publish games and apps for multiple platforms Inserting assets is as easy as drag and drop Used by professionals and students alike The original and world famous Event Editor makes programming a breeze ![]() Easy to use and intuitive physics engine No need for previous programming knowledge Steam Games #MadeWithFusionĪmazing Features from the Original Drag and Drop Programming Tool-Make your first game in under an hour! Harness the power of Clickteam Fusion 2.5 today. Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters. Within your first hour you will have learned the basics of the tool. With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language. Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life. ![]()
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![]() ![]() ![]() The game’s animations, buildings, and units look incredibly detailed and players now have the option to zoom in on the map and see their units in action up close. Maps and units look better than ever before, and the game’s music, interface and cutscenes have all been given a polish and a facelift. The gameplay premise hasn’t changed in its remastered version on the surface, all the familiar elements are still there, but they have now been upgraded to 4K quality. Once you start the game, you’ll need to gather Tiberium (a resource you need to build structures and produce units), build up a base, and build up an army to eventually wipe out your opponent. For those who haven’t played either of the Command & Conquer titles included in the remastered collection before, the premise is relatively straightforward: in a campaign, you can choose to play as one of two factions on a dedicated map. Petroglyph Studios has certainly brought their strategy expertise and knowledge of the Command & Conquer series to the table when it comes to preserving what made the original games so great. After Westwood Studio closed down, a lot of Westwood employees ended up moving to the Petroglyph Games Studio, where their know-how was undoubtedly valuable for other strategy titles like Star Wars: Empire at War and the more recent Conan Unconquered. Perhaps a decade after the series’ last release seems like a good moment to transport fans back to the Command and Conquer glory days, and no studio is a better fit to do so than Petroglyph. Both titles remain absolute classics to this day, despite the last entry in the series, Command & Conquer 4: Tiberian Twilight released in 2010, being considered a failure. Both Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert helped popularise the RTS genre and were played all over the world. Originally developed by Westwood Studio, the 1995 Command & Conquer game was a trailblazer in its genre. It also includes every piece of expansion content for both titles. The remastered collection bundles the 1995 classic Command & Conquer: Tiberian Dawn and the 1996 follow-up Command & Conquer: Red Alert together in one neat package. Command & Conquer Remastered Collection is a real-time strategy game developed by Petroglyph Games and Lemon Sky Studios, published by EA. ![]() ![]() ![]() Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works. The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.īut we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We thought this would result in better mods for everyone, both free & paid. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. ![]() It's obvious now that this case is different. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. We've done this because it's clear we didn't understand exactly what we were doing. ![]() We talked to the team at Bethesda and they agree. For anyone who spent money on a mod, we'll be refunding you the complete amount. We're going to remove the payment feature from the Skyrim workshop. The Sketchfab preview can also be inserted into Steam Community Discussions, Announcements, and Greenlight submissions. Once your item has been posted to Sketchfab and you have a page on their site, you may enter that URL in the new field provided in the Steam Workshop when editing the screenshots and videos for your item. To include a Sketchfab preview, you’ll need to create a free account on Sketchfab’s website ( ) and upload your model there similar to how you go about posting a video to YouTube. This can be used to provide an interactive 3D presentation of your model, scene, or item that users can zoom, pan, or rotate around to get a better view of your submission. Here’s an example from johnskyrim’s Doomhammer, a Skyrim weapon mod: When preparing the Workshop page for your mod or item, you now have the option to include a 3D Sketchfab preview of your item along with your videos and screenshots. ![]() |
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January 2023
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